CineScope

ReBoot

ReBoot Poster

Bob, a guardian from the Super Computer, helped by his friends Dot, Enzo, and dog Frisket, defend the digital city of Mainframe from evil computer viruses that seek to dominate the city and infect the entire net.

Sci-Fi & FantasyAnimationAction & AdventureKids

3.7 / 5

10th September 1994 - 30th November 2001
Producer
Jay Firestone
Top Cast
Paul DobsonSharon AlexanderKathleen Barr
Watch Providers 🇬🇧
Currently no watch providers
Production Companies
+3 more
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The Tearing Still
The Tearing
10th September 1994

Episode 1

Megabyte tries to blackmail Bob into stabilizing a tear into a portal to the super computer. As Bob makes an escape with the help from Dot the user inserts a game which stabilizes the tear. Bob and the rest of the sprites must race Megabyte, who has infected the user, to the portal to win the game and keep him from gaining access to the super computer.

Racing the Clock Still
Racing the Clock
17th September 1994

Episode 2

Megabyte takes advantage of Enzo's new delivery service to try to deliver a delete command to Hexadecimal. Bob unknowingly attempts to deliver the package, only to be trapped in a racing game where the user's vehicle becomes a ticking time-bomb.

Quick and the Fed Still
Quick and the Fed
24th September 1994

Episode 3

An accident causes a magnet to drain Dot of energy and, according to Phong, the only way to save her is to feed her slow food from Al's on level 31. While in Al's, the sprites are caught in a medival fantasy game where Bob and the user are attempting to reach Dot, the damsel in distress. Or are they?

Medusa Bug Still
Medusa Bug
8th October 1994

Episode 4

Megabyte steals Hexadecimal's precious Medusa Bug but finds it to be a trap which turns everything in Mainframe to stone.

The TIFF Still
The TIFF
3rd December 1994

Episode 5

After Bob makes Dot late for an appointment, she and Bob get into a big argument. Seems Dot suddenly thinks Bob is too "random", and Bob thinks Dot is too straight-laced. Enzo and the other citizens of Mainframe try to trick the two into making up, but nothing seems to work. When Bob and Dot get trapped in a game cube, will that be enough of a crisis to get them to stop squabbling?

In the Belly of the Beast Still
In the Belly of the Beast
31st December 1994

Episode 6

Frisket swallows an unformat command Megabyte had just uncovered. Wanting to get it back, the virus has Enzo kidnapped, using him as bait to lure the dog into Silicon Tor.

The Crimson Binome Still
The Crimson Binome
7th January 1995

Episode 7

Mainframe is attacked by dastardly software pirates, who quickly scavenge the city, taking everything of worth - including Bob!

Enzo the Smart Still
Enzo the Smart
11th February 1995

Episode 8

After Bob upstages him during a game, Enzo decides to get smarter in a hurry. The Read-Only Room at the Principle Office is too much like work for the young sprite, so he's tempted into tinkering with the system clock. Only instead of making himself twice as smart as everyone else in Mainframe, he accidentally makes everyone else half as smart! What's worse, he ends up trapped in a game cube with a bunch of his dumbed-down friends. Can Enzo best the user by himself and fix this mess?

Wizards, Warriors and a Word from Our Sponsor Still
Wizards, Warriors and a Word from Our Sponsor
25th February 1995

Episode 9

Mike the TV is driving everybody insane, but when a game cube drops and Mike reboots into a warrior they're going to need him to help stop the user.

The Great Brain Robbery Still
The Great Brain Robbery
18th March 1995

Episode 10

With the help of Mouse, a hired mercenary, Megabyte intends to send a heavily compressed ship into Bob's head to take control of his brain. However, things don't go exactly as planned.

Talent Night Still
Talent Night
12th August 1995

Episode 11

Dot is arranging a celebration for Enzo's first birthday, and Bob has to keep the young sprite occupied until everything is ready.

Identity Crisis (1) Still
Identity Crisis (1)
9th September 1995

Episode 12

Dot manages to convince the binomes of one of Megabyte's sectors to entrust her with their PIDs, so she can register them with the Principal Office. But first she has to get them safely back to Mainframe, which proves harder than anticipated when the virals attack the meeting place. And if that wasn't enough, she keeps getting mysterious flashes of a reality where Megabyte has taken control of the system.

Identity Crisis (2) Still
Identity Crisis (2)
16th September 1995

Episode 13

With Dot stuck in a game, heavily depressed and about to give up, Phong decides to take drastic action, sending her into a possible future where she lost the game and got herself and Bob nullified.