About This Channel
24th August 2022Masahiro Sakurai's Creative Works
24th August 2022Stop for Big Moments! [Design Specifics]
24th August 2022Kirby's Dream Land [Game Concepts]]
25th August 2022Frame Rates [Planning & Game Design]
26th August 2022Risk and Reward [Game Essence]
29th August 2022Game Development Isn't a Game [Work Ethic]
31st August 2022Down with Lag! [Grab Bag]
2nd September 2022Squeeze and Release [Game Essence]
4th September 2022Draw the Light, Not the Asset [Graphics]
7th September 2022Kirby's Adventure [Game Concepts]
9th September 2022Presentations Are All About Speed! [Work Ethic]
12th September 2022Game Awards [Grab Bag]
15th September 2022Assigning Animations [Animation]
18th September 2022Game Essence in Role-Playing Games [Game Essence]
21st September 2022Make It "Pop" [Effects]
23rd September 2022Just Let Them Play! [Planning & Game Design]
26th September 2022Clarity vs. Style [UI]
28th September 2022Giving "Weight" to Buttons [Design Specifics]
30th September 2022Kirby Super Star [Game Concepts]
3rd October 2022Try Telling That to the Player [Work Ethic]
5th October 2022Name Files Logically [Programming & Tech]
7th October 2022Keeping Rewards in Sight [Planning & Game Design]
10th October 2022Exercise While You Game! [Grab Bag]
12th October 2022Make the Tempo Match the Game [Audio]
14th October 2022Fun Beyond Game Essence [Game Essence]
17th October 2022Super Smash Bros. [Game Concepts]
20th October 2022Too Much is Just Right [Animation]
24th October 2022Spec Changes [Work Ethic]
26th October 2022Emphasize Objects with Collision [Graphics]
28th October 2022The Price of Games [Grab Bag]
31st October 2022Strike a Balance with Sound Effects [Audio]
2nd November 2022Text Size [UI]
4th November 2022Making a Living Making Games [Planning & Game Design]
7th November 2022Let Your Characters Shine [Effects]
9th November 2022Breaking Down Attack Animations [Animation]
11th November 2022Jump Physics [Design Specifics]
14th November 2022Writing Game Proposals [Work Ethic]
16th November 2022My Feline Friend, Fukurashi [Grab Bag]
18th November 2022Super Smash Bros. Melee [Game Concepts]
21st November 2022The Fiend's Cauldron [Game Essence]
23rd November 2022A Small Window Into the World [Planning & Game Design]
25th November 2022Sharing Info Within a Team [Team Management]
28th November 2022Distinguishing Between Major and Minor Elements [Graphics]
30th November 2022That Was Then, This Is Now [Grab Bag]
2nd December 2022Making Your Game Easy to Tune [Programming & Tech]
6th December 2022Eight Hit Stop Techniques [Design Specifics]
9th December 2022Let Players Cheat the System [Game Essence]
12th December 2022Making Lead-ins Instant and Impactful [Animation]
14th December 2022Jobs in Game Development [Team Management]
16th December 2022The Potential of One Button [Planning & Game Design]
20th December 2022Prep Your Proposals Hot and Fast [Work Ethic]
23rd December 2022Sora Ltd. [Grab Bag]
25th December 2022Listen in Various Environments [Audio]
28th December 2022Modern Quality of Life Features [UI]
30th December 2022Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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